Remote Functions
https://www.lukeko.com/33/remote-functions 0- RemoteFunction is a two-way communication (vs one-way for a RemoteEvent)
- Code that calls it waits to hear back before going to the next line
Step 1: Create ReplicatedStorage Event
- Add RemoteFunction and call it DeleteBombFunction
Step 2: Create LocalScript
StarterPlayer/StarterPlayerScripts/LocalScript
local RS = game:GetService("ReplicatedStorage")
local DeleteBomb = RS:WaitForChild("DeleteBombFunction")
local UIS = game:GetService("UserInputService")
function doIt(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.R then
print("R pressed!")
local Bomb = game.Workspace:FindFirstChild("Bomb")
if Bomb then
DeleteBomb:InvokeServer(Bomb)
print("Bomb Deleted") --will not print for 5 seconds!
end
end
end
UIS.InputBegan:Connect(doIt)
Step 3: Create a server script
ServerScriptService/Script
local RS = game:GetService("ReplicatedStorage")
local DeleteBomb = RS:WaitForChild("DeleteBombFunction")
DeleteBomb.OnServerInvoke = function(player, part)
part:Destroy()
wait(5) --arbitrary delay to show how remote functions work
end
https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events
https://www.youtube.com/watch?v=GwhPXyYKkwU&list=PLhieaQmOk7nIoGnFoACf33M3o0BOqB38a&index=9