Easy Blender rig
https://www.lukeko.com/11/easy-blender-rig
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- Turn on "Edit" > "Preferences"> "Rigify"
- "Shift+s" > "Cursor to World Origin"
- Select Person > "Shift+s" > "Selection to Cursor"
- "Add" > "Armature" > "Basic Human"
- "Object Data Properties" Button > "Viewport Display" > "In Front"
- "s" > scale to match size of person
- "Control+a" > "Apply Scale"
- "Edit Mode" > "n" > "Tool" > "X-axis mirror"
- Move bones till they're mostly inside person
- "Object Mode" > "Control+a" > "Apply Scale"
- "Object Data Properties" Button > "Rigify Buttons" > "Generate Rig"
- notice there's now a new layer "rig" in addition to "meta rig"
- Click on "meta rig" > "h" to hide
- Click on "rig" > "Pose Mode"
- "Object Data Properties" > "Skeleton" > "a" to select all > "h" to hide
- "Shift" click on bottom right layer
- this will let controller control bones from meta rig
- "Viewport Display" > "In Front"
- "Object Mode" > Click on person to select > Shift+Click on rig to select both
- "Control+p" > Set parent to "Automatic Weights"
- Click to select rig > "Pose Mode"
- "Object Data Properties" > "Skeleton" > "Shift" click on bottom right layer to deselect
- With remaining layers select click "Option+h" to unhide controllers